Design Documents & Storyboards
GHOSTS Design Documents
This was the design document that my group and I created before and during the process of making our game GHOSTS. It goes through subjects like our mission statement all the way to our usability tests.
These two storyboards were the main mechanics for the most recent iteration of my game "Gravity". They go over both the jumping mechanic and the switching of gravity mechanic.
These storyboards map out the tutorial level of the game "Keava" and the whole first level with multiple rooms and puzels.
Breathe Design Document
This is a game design document that I wrote for a VR group project about helping with public speaking.